Arsenal Database

All Weapons

15 weapons to stun and escape. Remember: you cannot kill the monsters—only buy yourself time.

Universal Stun Duration: 8 Seconds
primary

Flamethrower

Continuous Fire Stream

The ultimate area denial weapon. Sweep flames across monster paths or create fire barriers.

Range 600cm
Damage 15 DPS
Ammo/Fuel 10 seconds continuous
Cooldown 8 seconds after depletion
Special Effect
Creates ground fire patches that persist for 2 seconds
VR Controls: Two-handed grip, trigger pressure controls flame intensity
Crafting Recipe
10 Iron + 5 Chemicals + 3 Metal Scraps
primary

Freeze Ray

Continuous Ice Beam

Slows then completely freezes monsters. Perfect for creating escape windows.

Range 800cm
Damage 5 DPS
Ammo/Fuel 15 seconds continuous
Cooldown 10 seconds recharge
Special Effect
Progressive slow: 50% → 75% → 100% freeze over 3 seconds
VR Controls: Single-handed with charge indicator on wrist
Crafting Recipe
8 Diamond + 5 Sapphire + 10 Circuit Boards
utility

Grappling Hook

Physics Mobility Tool

Essential mobility tool. Swing through environments and escape dangerous situations.

Range 2000cm
Damage 0
Ammo/Fuel 5 uses per pickup
Cooldown 2 seconds between uses
Special Effect
Pulls player at 1500 cm/s, realistic rope physics, swing mechanics
VR Controls: Aim with controller, hold trigger to reel in, release to swing
Crafting Recipe
12 Iron + 5 Metal Scraps + 3 Copper
utility

Jetpack

Flight System

True 3D mobility. Fly over obstacles and escape ground-based threats.

Range N/A
Damage 0
Ammo/Fuel 20 seconds flight time
Cooldown 30 seconds full recharge (5%/sec on ground)
Special Effect
HMD-directed flight, stun immunity while airborne
VR Controls: Both triggers simultaneously to activate, look direction to steer
Crafting Recipe
15 Iron + 10 Circuit Boards + 8 Batteries + 5 Chemicals
melee

Stun Baton

Electric Melee

Emergency weapon. One guaranteed stun, then it's gone. Use wisely.

Range 100cm
Damage 15
Ammo/Fuel 1 use (breaks after)
Cooldown N/A (single use)
Special Effect
Instant stun on any hit
VR Controls: One-handed swing, satisfying crack on contact
Crafting Recipe
5 Iron + 2 Batteries + 3 Circuit Boards
ranged

Stun Gun

Projectile Stunner

Ranged stun option. Lead your shots—the projectile isn't instant.

Range 2000cm
Damage 10
Ammo/Fuel 3 shots
Cooldown Reload required
Special Effect
Slow projectile travel, requires leading targets
VR Controls: Point and shoot, visible arc trajectory
Crafting Recipe
8 Iron + 5 Circuit Boards + 3 Batteries
tactical

EMP Grenade

Area Stun Device

Group stun grenade. Perfect for escaping multiple pursuers.

Range Thrown (500cm blast radius)
Damage 0
Ammo/Fuel 1 grenade
Cooldown N/A (consumable)
Special Effect
Stuns ALL monsters in radius, 2-second fuse after throw
VR Controls: Two-handed throw for maximum distance
Crafting Recipe
5 Copper + 3 Batteries + 2 Circuit Boards
tactical

Flare Gun

Distraction/Illumination

Fire into distance to attract monsters away from your path.

Range 3000cm
Damage 0
Ammo/Fuel 3 flares
Cooldown 3 seconds between shots
Special Effect
60-second burn, attracts monsters, 5000 intensity light
VR Controls: Arc trajectory visualization, satisfying pop
Crafting Recipe
2 Copper + 1 Chemicals per 5 flares
tactical

Smoke Grenade

Visual Cover

Break line of sight. Monsters can't target what they can't see.

Range Thrown (600cm cloud radius)
Damage 0
Ammo/Fuel 2 grenades
Cooldown 1 second fuse
Special Effect
Blocks monster line of sight, 30-second duration, 70% player vision reduction
VR Controls: Pull pin, hold, throw—cook time matters
Crafting Recipe
3 Chemicals + 2 Iron per 2 grenades
ranged

Shotgun

Spread Projectile

Close range devastation. The closer, the more pellets connect.

Range 1500cm
Damage 80 total (10 per pellet)
Ammo/Fuel 8 shells
Cooldown Pump action between shots
Special Effect
8 pellets per shot, devastating at close range
VR Controls: Pump action reload, physical shell insertion
Crafting Recipe
15 Iron + 5 Wood + 3 Metal Scraps
ranged

Sniper Rifle

Precision Shot

One shot, one stun from extreme range. Patience rewarded.

Range 5000cm
Damage 100
Ammo/Fuel 5 rounds
Cooldown Bolt action cycle
Special Effect
4x scope zoom, best long-range option
VR Controls: Scope to eye, bolt action reload, breath control
Crafting Recipe
20 Iron + 8 Circuit Boards + 5 Glass
ranged

Assault Rifle

Automatic Fire

Sustained fire for continuous pressure. Multiple hits = faster stun.

Range 2500cm
Damage 15 per bullet
Ammo/Fuel 30 rounds
Cooldown Magazine reload
Special Effect
600 RPM fire rate, sustained damage
VR Controls: Two-handed, magazine swap, select fire modes
Crafting Recipe
20 Iron + 10 Circuit Boards + 5 Metal Scraps
heavy

RPG

Explosive Launcher

Nuclear option. One shot, massive damage, long reload.

Range 4000cm
Damage 150 direct / 100 splash
Ammo/Fuel 1 rocket
Cooldown Manual reload
Special Effect
800cm blast radius, destroys environment
VR Controls: Shoulder mount, backblast warning
Crafting Recipe
25 Iron + 10 Chemicals + 5 Circuit Boards
melee

Sword

Velocity-Based Melee

Skill-based melee. Faster swings = more damage. Master the combos.

Range 150cm
Damage 30-60 (based on swing speed)
Ammo/Fuel Unlimited
Cooldown N/A
Special Effect
Combo system, blocking, damage scales with swing velocity
VR Controls: Physical swinging, parry timing, combo chains
Crafting Recipe
15 Iron + 5 Wood (Forge required)
melee

Axe

Heavy Impact

Slow but devastating. Breaks through barriers and monsters alike.

Range 120cm
Damage 80
Ammo/Fuel Unlimited
Cooldown N/A (slow swing speed)
Special Effect
Environmental destruction, staggers monsters
VR Controls: Two-handed overhead swings, weight simulation
Crafting Recipe
20 Iron + 8 Wood (Forge required)
Crafting System

6 Crafting Stations

None (Inventory)
Workbench
Forge
Chemistry Station
Tech Station
Enchanting Table
Different weapons require different crafting stations. Some can be crafted anywhere, others need specialized equipment.