Environment Database

11 Deadly Biomes

Each environment is designed to terrify. Unique hazards, monsters, weather, and traversal challenges await.

Forest
01

Forest

Dappled sunlight, volumetric fog
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Dense woodland with fog and towering trees. Dappled sunlight filters through volumetric fog. Perfect for Gorilla Tag-style swinging between branches.

Traversal Method

Branch swinging, vine climbing, canopy navigation

Monsters
Skeleton Bird Multi Monke Mimicer
Weather Conditions
ClearRainStormFog
Hazards
  • Dense foliage (visibility reduction)
  • Falling branches (10 DMG)
  • Slippery moss
  • Deep chasms
Resources
  • Wood (abundant)
  • Copper
  • Iron
  • Flowers
Urban
02

Urban

Flickering streetlights, dark building interiors
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Abandoned city with ruined buildings and flickering streetlights. Car alarms can betray your position. The most monster-dense biome.

Traversal Method

Building climbing, fire escape navigation, rooftop jumping

Monsters
Slasher Grabber Kill Crawler Black Eyes
Weather Conditions
ClearRainStormFog
Hazards
  • Collapsing buildings
  • Broken glass (5 DMG)
  • Car alarms (attracts monsters)
  • Electrical hazards
Resources
  • Metal Scraps (abundant)
  • Circuit Boards
  • Batteries
  • Glass
Caves
03

Caves

Minimal ambient, player flashlight critical
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Dark caverns with stalactites and underground lakes. Your flashlight is your lifeline. Sound echoes dangerously.

Traversal Method

Tight squeezes, vertical climbs, water wading

Monsters
Mimicer Grabber
Weather Conditions
Fog
Hazards
  • Darkness (near-zero visibility)
  • Narrow passages
  • Water pools
  • Echo amplification
Resources
  • Iron (abundant)
  • Copper
  • Stone
  • Rare ores in deep sections
Mines
04

Mines

Dim work lights, helmet lamps
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Abandoned mining tunnels with ore veins and rusted minecarts. The ground shakes before it collapses. Terror Worm territory.

Traversal Method

Minecart rails, support beam climbing, shaft descents

Monsters
Terror Worm
Weather Conditions
Dust stormsGas releases
Hazards
  • Cave-ins
  • Gas leaks (15 DPS)
  • Unstable ground
  • Vertical shafts
Resources
  • All ore types (varied rarity)
  • Coal
  • Minecart parts
Swamp
05

Swamp

Green/yellow bioluminescence, fog glow
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Murky water with dead trees and bioluminescent toxic fog. Quicksand traps the unwary. Infection source.

Traversal Method

Dead tree climbing, lily pad hopping, root navigation

Monsters
Infected Monke
Weather Conditions
FogToxic FogRain
Hazards
  • Poison fog (8 DPS)
  • Quicksand
  • Diseased water (2 DPS)
  • Toxic plants
Resources
  • Chemicals (toxic plants)
  • Rotten wood
  • Bioluminescent samples
Lava Cave
06

Lava Cave

Orange/red lava glow, fire light
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Volcanic hellscape with active lava rivers and obsidian formations. Heat zones drain stamina. Cross Jaw hunts here.

Traversal Method

Obsidian platform jumping, chain swinging, timed crossings

Monsters
Cross Jaw
Weather Conditions
Ash FallHeat WavesEruption
Hazards
  • Lava (instant death)
  • Heat zones (stamina drain)
  • Collapsing obsidian platforms
  • Eruption events
Resources
  • Obsidian (epic rarity)
  • Ruby
  • Volcanic glass
  • Heat-resistant materials
Sky Tower
07

Sky Tower

Bright sky, sunset colors, storm darkness
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Vertigo-inducing floating platforms in the clouds. Wind gusts push you off balance. The Beast's domain.

Traversal Method

Platform jumping, wind-assisted leaps, vertical climbing

Monsters
The Beast
Weather Conditions
ClearHigh WindStormLightning
Hazards
  • Fall damage (instant death)
  • Wind gusts (knockback)
  • Crumbling platforms
  • Lightning strikes
Resources
  • Gold
  • Emerald (higher altitude = rarer)
  • Cloud essence
Tech Facility
08

Tech Facility

Fluorescent sterile, computer screen glow
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Sterile research lab with servers and holographic displays. Automated security systems. Radio Bot territory.

Traversal Method

Vent crawling, security bypass, server rack climbing

Monsters
Radio Bot
Weather Conditions
Clear (indoor)
Hazards
  • Electrical hazards (30 DMG)
  • Laser grids
  • Security turrets
  • Lockdown protocols
Resources
  • Circuit Boards (abundant)
  • Batteries
  • Chemicals
  • Data drives
Space
09

Space

Artificial interior, starlight through windows
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Derelict space station with zero-gravity sections. Hull breaches mean instant death. Alien presence.

Traversal Method

Zero-G floating, magnetic boot walking, tether swinging

Monsters
Planet Dweller Hologramatic
Weather Conditions
ClearSolar FlareMeteor shower
Hazards
  • Zero-G disorientation
  • Hull breaches (decompression)
  • Radiation zones
  • Gravity anomalies
Resources
  • Sapphire
  • Amethyst (rare)
  • Alien technology
  • Space alloys
Meadow
10

Meadow

Warm sunset glow, peaceful atmosphere
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The only safe zone. Open grassland with flowers under eternal sunset. Cured Monke watches over all.

Traversal Method

Open running, gentle hills, stream crossing

Monsters
Cured Monke (passive ally)
Weather Conditions
Clear (always)
Hazards
  • None - designated safe zone
Resources
  • Wood
  • Flowers (crafting)
  • Herbs
  • Clean water
Hologram Map
11

Hologram Map

Neon grid, holographic projections, scan lines
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Glitched virtual reality simulation. Reality itself is unstable. Teleportation traps abound.

Traversal Method

Platform phasing, glitch jumping, digital climbing

Monsters
Hologramatic
Weather Conditions
Glitch stormsData rain
Hazards
  • Reality glitches (teleportation)
  • Data corruption zones
  • False floors
  • Visual distortion
Resources
  • Data Fragments (unique)
  • Corrupted code
  • Digital materials
Dynamic System

11 Weather Types

Server-controlled weather changes every 2-5 minutes

Clear
Standard visibility
Rain
-10% visibility, -5% speed
Storm
-40% visibility, lightning (50 DMG)
Fog
-60% visibility, +50% stealth
Snow
-30% visibility, 2 DPS freeze
Sandstorm
-70% visibility, 3 DPS
Toxic Fog
-50% visibility, 8 DPS
Solar Flare
-20% visibility, 5 DPS
Ash Fall
Heat damage (Lava only)
Hail
1 DMG random impacts
Wind
Movement modifier, pushback