11 Deadly Biomes
Each environment is designed to terrify. Unique hazards, monsters, weather, and traversal challenges await.
Forest
Dense woodland with fog and towering trees. Dappled sunlight filters through volumetric fog. Perfect for Gorilla Tag-style swinging between branches.
Branch swinging, vine climbing, canopy navigation
- Dense foliage (visibility reduction)
- Falling branches (10 DMG)
- Slippery moss
- Deep chasms
- Wood (abundant)
- Copper
- Iron
- Flowers
Urban
Abandoned city with ruined buildings and flickering streetlights. Car alarms can betray your position. The most monster-dense biome.
Building climbing, fire escape navigation, rooftop jumping
- Collapsing buildings
- Broken glass (5 DMG)
- Car alarms (attracts monsters)
- Electrical hazards
- Metal Scraps (abundant)
- Circuit Boards
- Batteries
- Glass
Caves
Dark caverns with stalactites and underground lakes. Your flashlight is your lifeline. Sound echoes dangerously.
Tight squeezes, vertical climbs, water wading
- Darkness (near-zero visibility)
- Narrow passages
- Water pools
- Echo amplification
- Iron (abundant)
- Copper
- Stone
- Rare ores in deep sections
Mines
Abandoned mining tunnels with ore veins and rusted minecarts. The ground shakes before it collapses. Terror Worm territory.
Minecart rails, support beam climbing, shaft descents
- Cave-ins
- Gas leaks (15 DPS)
- Unstable ground
- Vertical shafts
- All ore types (varied rarity)
- Coal
- Minecart parts
Swamp
Murky water with dead trees and bioluminescent toxic fog. Quicksand traps the unwary. Infection source.
Dead tree climbing, lily pad hopping, root navigation
- Poison fog (8 DPS)
- Quicksand
- Diseased water (2 DPS)
- Toxic plants
- Chemicals (toxic plants)
- Rotten wood
- Bioluminescent samples
Lava Cave
Volcanic hellscape with active lava rivers and obsidian formations. Heat zones drain stamina. Cross Jaw hunts here.
Obsidian platform jumping, chain swinging, timed crossings
- Lava (instant death)
- Heat zones (stamina drain)
- Collapsing obsidian platforms
- Eruption events
- Obsidian (epic rarity)
- Ruby
- Volcanic glass
- Heat-resistant materials
Sky Tower
Vertigo-inducing floating platforms in the clouds. Wind gusts push you off balance. The Beast's domain.
Platform jumping, wind-assisted leaps, vertical climbing
- Fall damage (instant death)
- Wind gusts (knockback)
- Crumbling platforms
- Lightning strikes
- Gold
- Emerald (higher altitude = rarer)
- Cloud essence
Tech Facility
Sterile research lab with servers and holographic displays. Automated security systems. Radio Bot territory.
Vent crawling, security bypass, server rack climbing
- Electrical hazards (30 DMG)
- Laser grids
- Security turrets
- Lockdown protocols
- Circuit Boards (abundant)
- Batteries
- Chemicals
- Data drives
Space
Derelict space station with zero-gravity sections. Hull breaches mean instant death. Alien presence.
Zero-G floating, magnetic boot walking, tether swinging
- Zero-G disorientation
- Hull breaches (decompression)
- Radiation zones
- Gravity anomalies
- Sapphire
- Amethyst (rare)
- Alien technology
- Space alloys
Meadow
The only safe zone. Open grassland with flowers under eternal sunset. Cured Monke watches over all.
Open running, gentle hills, stream crossing
- None - designated safe zone
- Wood
- Flowers (crafting)
- Herbs
- Clean water
Hologram Map
Glitched virtual reality simulation. Reality itself is unstable. Teleportation traps abound.
Platform phasing, glitch jumping, digital climbing
- Reality glitches (teleportation)
- Data corruption zones
- False floors
- Visual distortion
- Data Fragments (unique)
- Corrupted code
- Digital materials
11 Weather Types
Server-controlled weather changes every 2-5 minutes