Dev Log
Follow the development journey of Terror Monkeys from concept to completion. 20 updates and counting.
Subscribe via RSSFinal Beta Polish
Last round of optimizations before launch. Quest 3 performance now hitting solid 90fps.
Hologram Map Complete
The 11th and final biome is done. Full interconnected world now explorable.
Pet System Overhaul
Companion AI completely rebuilt. Pets now feel alive and useful.
Haptic Feedback System
VR immersion takes a leap forward with context-aware controller vibrations.
Red Light Emergency Polish
The signature tension mechanic refined based on playtest feedback.
Beta Launch
Terror Monkeys enters closed beta! First 500 testers get access.
Space Station Zero-G
Zero gravity combat is here. Gorilla Tag movement in space is wild.
Crafting System Expansion
Three crafting stations, 15 weapon recipes, and resource gathering.
Monster Evolution System
Monsters now evolve during gameplay. Stay too long and face berserkers.
Boss Arena Updates
Each boss now has a dedicated arena with unique environmental mechanics.
8-Player Multiplayer
Full multiplayer support is live. Survive together or die together.
Lore System Implementation
Discover the story through environmental storytelling and collectibles.
All 15 Monsters Complete
The full monster roster is done. Each one designed to terrify differently.
Weapon Arsenal Complete
15 weapons with unique VR interactions. Each one feels different to wield.
Gorilla Tag Movement Refined
The signature movement system is polished. Swing those arms to survive.
First 5 Biomes Playable
Forest, Urban, Caves, Mines, and Swamp are fully explorable.
Core AI System Online
The AI Director is watching. Dynamic horror based on your actions.
VR Prototype Running
First playable build on Quest 3. The terror begins.
Concept Validation
Gorilla Tag meets horror survival. The concept works.
Project Kickoff
Terror Monkeys development begins. VR horror will never be the same.