Gameplay Mechanics
Every system is designed for immersive VR horror. Your body is the controller. Your fear is real.
Red Light Emergency
Random emergency events that transform the game. Sirens blare. Lights turn blood red. Every door locks. Every monster gets 50% faster. Pure survival panic.
Gorilla Tag Movement
Physics-based arm locomotion. No joysticks—your arms ARE the controller.
- Grab detection within 100cm radius
- Surface tags determine climbable objects
- Max swing velocity: 1000 cm/s
- Dual-hand alternating grabs
- Momentum-based physics
- Client prediction + server reconciliation
Low stamina = slower movement, weaker grabs
Monster AI Evolution
Monsters become progressively more aggressive and faster
Co-op Survival
Team up with friends or brave the horrors alone. Difficulty scales with player count.
10 Pet Companions
Loyal companions that fight alongside you. They age, evolve, and provide powerful buffs.
Your faithful starter companion. A weathered teddy bear brought to life.
A feline made of living shadow. Hard to see, harder to catch.
A loyal hound in scrap metal armor. Will fight for you.
A rabbit's foot that grew a rabbit. Fortune follows it.
A predator bird that chose to hunt alongside you.
A tiny light that mends wounds. Extremely rare.
Quick as lightning, smart as a whip.
A massive bear spirit that absorbs damage for you.
Ancient wisdom incarnate. Sees all, knows all.
A wolf that thrives on the edge of death.
VR Comfort Options
Velocity-based edge darkening reduces motion sickness
45° increments with 0.5s cooldown
Optional continuous rotation for experienced VR users
Every comfort feature can be enabled/disabled in settings