Meta Quest 3 Exclusive

TERROR MONKEYS

A VR Horror Survival Experience with Gorilla Tag Movement

15 Monsters. 15 Weapons. 11 Biomes. Pure Terror. Designed by BrAvery

15
Monsters
5
Bosses
11
Biomes
15
Weapons
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Official Trailer

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2:45 Duration
Meta Quest 3 Gameplay
Original Score

Full trailer coming soon. Stay tuned for more Terror Monkeys content.

Enemy Intel

Know Your Hunters

15 unique monsters with evolving AI. They start as cautious Lurkers, become relentless Hunters, then transform into unstoppable Berserkers.

Evolution States
Lurker Hunter Berserker

The Beast

extreme
Apex Predator

The ultimate hunter. Its mere presence drains your stamina. Its roar stuns all nearby players. It can smell you through walls.

Stamina Drain Aura Roar Stun Wall Scent Detection
HP
300
DMG
50
Speed
Extreme
Biome: Sky Tower

Cross Jaw

extreme
Platform Destroyer

Slow but absolutely lethal. One bite equals instant death. It destroys the platforms you stand on, leaving nowhere to hide.

Instant-Kill Bite Platform Destruction 1.5s Attack Windup
HP
150
DMG
100
Speed
Slow
Biome: Lava Cave

Terror Worm

high
Burrowing Destroyer

Travels underground. Collapses terrain beneath your feet. Feel the tremors 2 seconds before it strikes.

Underground Travel Terrain Collapse Tremor Warning
HP
200
DMG
55
Speed
Fast Underground
Biome: Mines

Slasher

high
High-Speed Combatant

Blazing fast with devastating combo attacks. 3-7 hit combos with speed bursts. Tactically retreats when damaged.

Speed Burst 2.5x Multi-Hit Combos Tactical Retreat
HP
100
DMG
20-30
Speed
Very Fast
Biome: Urban

Kill Crawler

high
Ceiling Ambusher

Climbs walls and ceilings. Drops from above with +50% damage. Always look up.

Wall/Ceiling Movement Drop Attack +50% Ambush Tactics
HP
90
DMG
35
Speed
Medium
Biome: Urban

Black Eyes

high
Vision Disruptor

Invisible in shadows. Inflicts 10 seconds of complete blindness. Silent movement. You will not see it coming.

Shadow Invisibility Blindness Effect Silent Movement
HP
70
DMG
25
Speed
Fast
Biome: Urban

Infected Monke

medium
Area Denial

Spreads toxic fog while chasing. 5 DPS poison damage. Fog lingers for 15 seconds, cutting off escape routes.

Toxic Fog Trail 5 DPS Poison 15s Fog Duration
HP
85
DMG
20
Speed
Medium
Biome: Swamp

Grabber

medium
Immobilizer

Grabs and holds you for 5 seconds. Mash buttons to escape. Other monsters will find you while trapped.

5s Immobilize Grab Button-Mash Escape Team Synergy
HP
100
DMG
15/sec
Speed
Slow
Biome: Urban/Caves

Multi Monke

medium
Clone Spawner

Splits into 2-4 clones when damaged. Shared health pool. Clones merge when health is critical.

Clone Split Swarm Coordination Health Sharing
HP
Shared
DMG
10-20
Speed
Fast
Biome: Forest

Mimicer

medium
Disguise Expert

Disguises as a player. Reveals true form within 150cm. Creates confusion in multiplayer.

Player Disguise Reveal Distance Stealth Attack
HP
80
DMG
25
Speed
Medium
Biome: Forest/Caves

Radio Bot

medium
Tech Disruptor

Corrupts your HUD. Jams electronics in 800cm radius. Disables weapon targeting systems.

HUD Corruption EM Jamming Tech Disruption
HP
90
DMG
20
Speed
Medium
Biome: Tech Facility

Planet Dweller

medium
Gravity Manipulator

Creates gravity zones: normal, reversed, or zero-G. Forces you into hazards via gravity shifts.

Gravity Zones Zero-G Creation Hazard Positioning
HP
100
DMG
25
Speed
Slow
Biome: Space

Skeleton Bird

medium
Aerial Hunter

Flying aerial hunter with 360-degree vision. Coordinates dive attacks in flocks.

Aerial Dive Flock Coordination 360° Vision
HP
60
DMG
20
Speed
Very Fast
Biome: Forest

Cured Monke

friendly
Passive Ally

Once infected, now immune. Watches over players. Provides early warnings of nearby threats.

Danger Warnings Threat Detection Never Attacks
HP
DMG
0
Speed
Calm
Biome: Meadow

Hologramatic

friendly
Decoy Creator

Creates holographic projections and fake threats. Confuses other monsters. Creates diversions.

Holographic Decoys Monster Confusion Tactical Diversion
HP
80
DMG
0
Speed
Fast
Biome: Space/Hologram Map
Boss Encounters

5 Legendary Bosses

The Beast Supreme
Multi-Phase Terror
Phase transitions with new abilities
HP: 2000
Skeleton King
Flying Summoner
Tornadoes and lightning generation
HP: 1500
Terror Worm Titan
Segmented Giant
Arena destruction, body segments
HP: 3000
Shadow Collective
Triple Threat
3 bosses that merge and split
HP: 1800
Infected Alpha
Plague Master
Expanding fog, splits into 5
HP: 1800
Arsenal

15 Weapons

You can't kill the monsters—only stun them. Every weapon applies an 8-second stun. Create escape windows and survive.

All weapons = 8 second stun
primary

Flamethrower

Continuous Fire
Range 600cm
Damage 15 DPS
Ammo/Fuel 10 seconds continuous
Cooldown 8 seconds
Special Effect
Ground fire patches persist for 2 seconds
VR: Two-handed, trigger pressure controls intensity
primary

Freeze Ray

Continuous Beam
Range 800cm
Damage 5 DPS
Ammo/Fuel 15 seconds continuous
Cooldown 10 seconds recharge
Special Effect
Progressive slow: 50% → 75% → 100% over 3 seconds
VR: Single-handed with charge indicator
utility

Grappling Hook

Physics Mobility
Range 2000cm
Damage 0
Ammo/Fuel 5 uses
Cooldown 2 seconds between uses
Special Effect
Pull at 1500 cm/s, swing mechanics, rope physics
VR: Aim with controller, hold trigger to reel
utility

Jetpack

Flight System
Range N/A
Damage 0
Ammo/Fuel 20 seconds flight
Cooldown 30 seconds full recharge
Special Effect
HMD-directed flight, stun immunity while flying
VR: Both triggers to activate
melee

Stun Baton

Melee
Range 100cm
Damage 15
Ammo/Fuel 1 use (breaks)
Cooldown N/A
Special Effect
Instant stun on hit, single use
VR: One-handed swing
ranged

Stun Gun

Projectile
Range 2000cm
Damage 10
Ammo/Fuel 3 shots
Cooldown Reload required
Special Effect
Stun projectile with slow travel speed
VR: Point and shoot
tactical

EMP Grenade

Area of Effect
Range Thrown (500cm radius)
Damage 0
Ammo/Fuel 1 grenade
Cooldown N/A
Special Effect
Stuns ALL monsters in radius, 2-second fuse
VR: Two-handed throw
tactical

Flare Gun

Utility Projectile
Range 3000cm
Damage 0
Ammo/Fuel 3 flares
Cooldown 3 seconds between shots
Special Effect
60-second burn, attracts monsters, massive light
VR: Arc trajectory visualization
tactical

Smoke Grenade

Utility Thrown
Range Thrown (600cm radius)
Damage 0
Ammo/Fuel 2 grenades
Cooldown 1 second fuse
Special Effect
Blocks monster sight, 30-second duration
VR: Two-handed (hold + pull pin)
ranged

Shotgun

Spread Projectile
Range 1500cm
Damage 80 total (8 pellets)
Ammo/Fuel Shell capacity
Cooldown Pump action
Special Effect
High spread, devastating at close range
VR: Pump reload, two-handed
ranged

Sniper Rifle

Precision Shot
Range 5000cm
Damage 100
Ammo/Fuel Bolt action
Cooldown Bolt cycle
Special Effect
4x scope zoom, single-shot eliminator
VR: Scope to eye, bolt action reload
ranged

Assault Rifle

Automatic Fire
Range 2500cm
Damage 15 per bullet
Ammo/Fuel 30 rounds
Cooldown Magazine reload
Special Effect
600 RPM, 30-round magazine
VR: Two-handed, magazine swap
heavy

RPG

Explosive
Range 4000cm
Damage 150 direct / 100 blast
Ammo/Fuel 1 rocket
Cooldown Reload
Special Effect
800cm blast radius, massive destruction
VR: Shoulder mount, trigger fire
melee

Sword

Velocity Melee
Range 150cm
Damage 30-60
Ammo/Fuel Unlimited
Cooldown N/A
Special Effect
Combo system, blocking, skill-based
VR: Swing velocity = damage
melee

Axe

Heavy Melee
Range 120cm
Damage 80
Ammo/Fuel Unlimited
Cooldown N/A
Special Effect
Environmental destruction, massive impact
VR: Two-handed overhead swings
Crafting System
6 crafting stations: Workbench, Forge, Chemistry Station, Tech Station, Enchanting Table
Environments

11 Deadly Biomes

Each environment is designed to terrify. Unique hazards, monsters, weather systems, and traversal challenges await.

Forest

Dense woodland with fog and tall trees. Dappled sunlight filters through volumetric fog.

Monsters
Skeleton Bird Multi Monke Mimicer
Hazards
Dense foliage Falling branches Visibility reduction
Resources
Wood (abundant) • Copper • Iron
Weather
Clear • Rain • Storm • Fog

Urban

Abandoned city with ruined buildings and flickering streetlights. Car alarms can betray your position.

Monsters
Slasher Grabber Radio Bot Black Eyes
Hazards
Collapsing buildings Broken glass Car alarms
Resources
Metal Scraps • Circuit Boards (abundant)
Weather
Clear • Rain • Storm • Fog

Caves

Dark caverns with stalactites and underground lakes. Your flashlight is critical.

Monsters
Mimicer Grabber
Hazards
Darkness Narrow passages Water pools
Resources
Iron • Copper • Stone (abundant) • Rare ores in deep caves
Weather
Fog

Mines

Mining tunnels with ore veins and minecarts. The ground shakes before it collapses.

Monsters
Terror Worm
Hazards
Cave-ins Gas leaks Unstable ground
Resources
All ores (varied rarity) • Coal
Weather
Various

Swamp

Murky water with dead trees and toxic fog. Bioluminescent glow lights the poison.

Monsters
Infected Monke
Hazards
Poison fog Quicksand Diseased water
Resources
Chemicals (toxic plants) • Wood (rotten)
Weather
Fog • Toxic Fog • Rain

Lava Cave

Molten lava rivers with obsidian formations. Heat zones drain your stamina.

Monsters
Cross Jaw
Hazards
Lava damage Heat zones (stamina drain) Collapsing platforms
Resources
Obsidian (epic) • Ruby
Weather
Ash Fall • Heat Waves

Sky Tower

Floating platforms in the clouds with vertical climbing. Boss territory.

Monsters
The Beast (Boss)
Hazards
Fall damage Wind gusts Crumbling platforms
Resources
Gold • Emerald (higher = rarer)
Weather
Clear • Wind • Storm

Tech Facility

Research lab with servers and holographic displays. Sterile lighting hides the danger.

Monsters
Radio Bot
Hazards
Electrical hazards Laser grids Security bots
Resources
Circuit Boards • Batteries • Chemicals (abundant)
Weather
Clear

Space

Space station with zero-gravity sections. Stars visible through windows.

Monsters
Planet Dweller Hologramatic
Hazards
Low gravity Hull breaches Decompression
Resources
Sapphire • Amethyst (rare) • Alien tech
Weather
Clear • Solar Flare

Meadow

Open grassland with flowers. The only safe zone—a respite from horror.

Monsters
Cured Monke (passive guide)
Hazards
None (safe zone)
Resources
Wood • Flowers (crafting)
Weather
Clear

Hologram Map

Virtual reality simulation with glitching geometry. Reality itself is unstable.

Monsters
Hologramatic
Hazards
Reality glitches Teleportation traps
Resources
Data Fragments (unique)
Weather
Various
Dynamic Weather

11 Weather Types

Server-authoritative weather changes every 2-5 minutes. Each weather type affects gameplay, visibility, and monster behavior.

ClearRainStormFogSnowSandstormToxic FogSolar FlareAsh FallHailWind
Weather Effects
Rain 10% visibility reduction, 5% slower
Storm 40% visibility, lightning (50 dmg)
Toxic Fog 50% visibility, 8 DPS poison
Snow 30% visibility, 2 DPS freeze
Core Systems

Gameplay Mechanics

Every system is designed for immersive VR horror. Your body is the controller. Your fear is real.

BrAvery's Signature Feature

Red Light Emergency

Random emergency events that transform the game. Sirens blare. Lights turn red. Doors lock. Every monster gets a 50% speed boost. Pure survival panic.

1
Warning Phase 5 seconds - Sirens, lights flicker
2
Active Phase 30-60 sec - Doors lock, monsters +50% speed
3
Resolution 5 seconds - Doors unlock, normalcy returns
15%
Trigger chance
2-5
Minutes between checks
1.5x
Monster speed boost
ALL
Doors locked

Gorilla Tag Movement

Physics-based arm locomotion. No joysticks—your arms ARE the controller. Grab surfaces, pull yourself forward, swing between platforms.

  • Grab detection within 100cm
  • Max swing velocity: 1000 cm/s
  • Dual-hand alternating grabs
  • Momentum-based physics

Stamina System

Manage your energy or die trying. Climbing drains stamina. Running low means slower movement and weaker grabs.

  • Max stamina: 100
  • Climbing drain: 5/sec
  • Auto-regen when resting
  • Warning below 20%

Monster AI Evolution

Monsters learn and adapt. They start cautious, become aggressive, then enter unstoppable berserker mode.

  • Lurker: Observing, slow approach
  • Hunter: Active pursuit, tactics
  • Berserker: Maximum aggression
  • Triggered by time/damage/actions

Co-op Survival

1-8 players online. Difficulty scales with player count. Work together or die alone.

  • Max 8 players
  • 50 monster kills to win
  • 20 minute sessions
  • Up to 2.5x difficulty scaling

Pet Companions

10 unique pets fight alongside you. They age, evolve, and provide powerful buffs.

  • Speed, Stamina, Health Regen
  • Monster Detection
  • Damage & Armor Boost
  • XP & Luck Boost

VR Comfort

Motion sickness prevention built-in. Vignette system and snap turning keep you comfortable.

  • Velocity-based vignette
  • 45° snap turning
  • Smooth turn option
  • All settings toggleable
Companions

10 Pet Companions

Teddy
Speed Boost + Monster Detection
Day-1 Exclusive
Shadow Cat
Stealth + Speed Boost
Rare
Armor Dog
Armor + Health Regen
Epic
Battle Hawk
Damage + Rage Boost
Epic
Mystic Owl
XP + Monster Detection
Legendary
Aging System: 1 real day = 1 pet year Life stages: Baby → Young → Adult → Elder → Ancient 10 unique perks that stack
Discord Community

Join the Terror

Connect with fellow survivors, share strategies, report bugs, and get exclusive sneak peeks. Our Discord community is coming soon!

Coming Soon

Our Discord server is being set up. Check back soon to join the Terror Monkeys community!

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Terror Monkeys
Coming Soon
Planned Channels
# general-chat
# survivor-strategies
# bug-reports
# monster-sightings
dev-updates
Voice Channels
Squad Up
Dev Talk
Coming Soon
Join the Hunt

Community

Connect with fellow survivors. Share strategies. Report sightings. Survive together.

50+
Achievements
Combat, Exploration, Crafting, and Secret unlocks
50+
Cosmetics
Hand skins, body skins, accessories, emotes
30
Daily Challenges
3 per day with token and XP rewards
50
Season Pass Tiers
Free and Premium tracks every 3 months
Coming to Meta Quest 3

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Terror Monkeys

Designed by BrAvery • Developed by Left Bucket Studios

© 2025 Terror Monkeys. All rights reserved. Made with Unreal Engine 5.